The Dark World: Edge of Eternity Patch 272


In this latest update (UE4 – Legacy), we’ve fine-tuned Buff & Debuff stats on items and bid farewell to the Christmas Event. Several optimizations were made to enhance the overall gaming experience, including tweaks to the crafting recipes of “Hi-Tech Workshop” and “Wooden Beam,” as well as fixing the item weight and sell price for “Empty Can.” Our attention to detail extends to fixing building collisions at Osijek – East Location and resolving issues with weight updates after reaching maximum inventory weight. Thanks to the valuable input from InuYasha, we’ve addressed crafting recipe discrepancies and potential fixes for Hotbar items. Additionally, we’ve removed the Load Game option from the multiplayer pause menu, as it is intended for singleplayer use only.

Looking ahead to UE5 (Work in Progress), exciting additions include new building models designed for more dynamic gunfights, doors opening away from players to ensure smoother movement within buildings, and the introduction of breakable glass mechanics that react to various damage sources. The DG Launcher features, encompassing login, player inventory, shop functionality, and player profiles, are also in the pipeline.

UE4 – Legacy

  • Buff & Debuff stats tweaks on items
  • Removed Christmas Event
  • World optimization tweaks
  • Fixed crafting recipe for “Hi-Tech Workshop” (Thanks to InuYasha)
  • Fixed crafting recipe for “Wooden Beam” (Thanks to InuYasha)
  • Fixed item weight and sell price for “Empty Can”
  • Fixed building collision at Osijek – East Location (Thanks to InuYasha)
  • Fixed weight update after reaching maximum inventory weight (Thanks to InuYasha)
  • Possible Fix for Hotbar items not calculating proper damage and durability (Thanks to InuYasha)
  • Removed Load Game from multiplayer pause menu (It is used for singleplayer only) (Thanks to InuYasha)

UE5 (W.I.P)


  • New buildings models (designed for third person for more fluid gunfight)
  • Opening Doors away from player (more fluid movement trough buildings and prevents player to stuck between door and wall)
  • Breakable Glass (glass react/break on any damage, etc. projectile, explosion, spells or jump trough window)
  • DG Launcher features implementation (login, player inventory, shop, player profile)


  • Digital Gods Standalone Launcher
  • New World map and Minimap (high quality map, fog of war, player markers and notes, map grid, landmarks and many more).
  • Player Movement (Locomotion, Vaulting, Climbing…)

We look forward to you enjoying these new contents and upgrades, and we thank you for your support as we continue to develop our game.

Death is but the doorway to new Life

See you in game, The Digital Gods Dev Team




Dear Guardians,

In the spirit of gratitude for your continued support, we come bearing even more exciting news! While we diligently work on upgrading to Unreal Engine 5 to elevate your gaming experience in Panonia, we’ve decided to make this journey even more accessible for everyone.

We’ve lowered the price of the game until the release of the Unreal Engine 5 version. This is your golden opportunity to seize your copy at a more affordable rate and embark on the adventure that awaits within the treacherous territories of Panonia.

Your support means the world to us, and we want as many players as possible to join us on this epic quest. So, don your armor, sharpen your blades, and venture forth into a world where destiny unfolds amidst power, vengeance, and survival.

Now, a piece of the new legacy update has been unveiled. As we immerse ourselves in the realms of Panonia, let’s take a moment to delve into the latest improvements and fixes that come with the Unreal Engine 4 version.

Here are the patch notes for your perusal:

This patch introduces several new settings, including mouse sensitivity and invert options, alongside fixes for UI issues and improvements to game optimization. Additionally, it adds a “Report Bug” button, main menu warnings for external links, and a festive Christmas event. The update also includes visual fixes for companions and optimizations for world loading speed.

Legacy Unreal Engine 4 Version:

– added Mouse Sensitivity Setting
– added Invert Mouse Horizontal & Vertical Setting
– Fixed Pause Menu
– Fixed UI not showing correct build
– Fixed UI Elements Overlap on some screen resolutions
– Fixed Inventory UI leak out off screen on certain resolutions
– Added “Report BUG” button in game
– Added Main menu warnings when opening external links
– Optimization tweaks related to NPC’s
– Fixed Companion visuals
– Added Christmas Event
– Optimization tweaks related to world loading speed

Unreal Engine 5 (W.I.P)

First and foremost, we’re in the process of transitioning the game to our dedicated launcher, and as part of this move, we’ll be discontinuing its availability on Steam following the engine upgrade. The rationale behind this decision is simple – we aim to offer you our games at more affordable prices. This strategic shift allows us to optimize costs and pass on the savings directly to you. Thank you for your understanding and continued support as we strive to make our gaming experience even more accessible.

Prepare to be amazed by the latest additions in our upcoming version! Here’s a sneak peek at some of the exciting new features:
– Digital Gods Game Launcher
– New World map and Minimap (High quality Map, Fog of war, Player markers and notes, Map grid, Landmarks and many more).
– Player Movement (Locomotion, Vaulting, Climbing…)


We look forward to you enjoying these new contents and upgrades, and we thank you for your support as we continue to develop our game.

Death is but the doorway to new Life

See you in game, The Digital Gods Dev Team


Digital Gods Launcher – Screenshot

Into the Dark – Patch

Dive into the enhanced world of Panonia with this Patch! We’ve spiced up character classes, bid farewell to the Halloween spooks, and introduced cool features like Night Vision Goggles. The Human Zone got a facelift too—no more Vampires or Werewolves hassling you, just a peaceful life behind concrete walls.

Oh, and did we mention usable buffs? Spice up your gameplay with strategic power-ups for specific durations. Enjoy a sleeker interface and other tweaks for a smoother ride.

Join us on this Panonian adventure—your feedback makes it all the more epic. Let the gaming begin!

Character Class and Talents:

Introduction of Starting Gear and Stats: Character classes now come with unique starting gear and stats to provide a more immersive gameplay experience.
Race and Class-Based Talents: We’ve laid the foundation for talents specific to each race and class, adding depth and strategy for the future character development.

Event Changes:

Halloween Event Removal: The Halloween event has been removed from the game.
Achievement Adjustments: Achievements tied to the Halloween event have also been removed.

New Items and Crafting:

Night Vision Goggles (NVG): NVGs are now available and can be acquired from the Nisha trader or crafted using a specific recipe.
Improved Character Customization: Enhancements have been made to the character customization interface for a more user-friendly experience.
Bow Fix: The issue where the bow could get stuck has been resolved, ensuring smoother gameplay.

World Changes:

Vampire and Werewolf Adjustments: Vampire and Werewolf spawns have been removed from the Human Zone (Sector A), altering the dynamic of encounters within this area. Now, if you don’t want to engage with the horrors of Panonia, you can enjoy a peaceful life inside the walls.
Human Zone Rework: The Human Zone (Sector A) now features a diverse range of NPC spawns, including the Human Friendly Army, Traders, and various Animals.
Concrete Wall Construction: A concrete wall is now under construction around the Human Zone (Sector A), providing a safety and rest from your day of hunting.

Item Tweaks:

Item Adjustments: Various tweaks have been made to certain items, optimizing their functionality and balance.

New Feature – Usable Buffs:

Temporary Buffs: A new feature allows players to use buffs for specific durations (half an hour, one hour, two hours, and six hours). These buffs enhance character stats and can be strategically employed during gameplay.

User Interface Tweaks:

UI Enhancements: Several tweaks have been made to the user interface, improving overall usability and visual appeal.

These comprehensive changes aim to enrich the gaming experience, offering a more diverse and engaging environment within the realms of Panonia. We appreciate your continued support and feedback as we strive to enhance and expand the game. Enjoy your adventures in the ever-evolving world of Panonia!

Death is but the doorway to new Life

See you in game, The Digital Gods Dev Team

Unleashing Magic and Innovations: Patch

The most recent update to the game brings significant enhancements and new features. Two new traders, Nisha and Azriel, have been introduced, expanding the in-game economy. Players can now expect smoother interactions with companions, as issues with companion dialogue have been addressed.

The user interface has undergone a substantial overhaul, improving the overall gaming experience. Item tooltips now provide information on item values, aiding players in making informed decisions. In terms of optimization, there have been notable improvements, with GPU usage reduced by half, leading to better performance on a variety of systems.

In the world-building aspect, the addition of electricity in houses and buildings enhances the immersive quality of the game. Crafting enthusiasts will appreciate the new blueprints for light switches and lights for base building, expanding creative possibilities.

Exploration has become even more captivating with the inclusion of a train rail in the human zone, and players can now make use of trains for transportation. Elevators within buildings make navigating them more convenient.

The introduction of a skill tree that unlocks magic abilities adds a new dimension to character progression. Magic abilities, alongside item buffs, offer fresh gameplay experiences.

The inventory user interface has seen changes to enhance usability, and NPCs have become more rewarding, now dropping coins as loot. Learnable recipes have been added, and lab desk and grinder recipes have been updated for crafting enthusiasts.

Several bug fixes are in place, ensuring a smoother gameplay experience. For those in the Halloween spirit, an exciting Halloween event has been added to celebrate the season. All in all, this patch brings a multitude of improvements, additions, and fixes, enhancing the game’s depth and engagement.

– Added Nisha and Azriel traders
– Fixed dialogue with companion
– Reworked some elements of UI
– Item tool tip now showing item worth
– Fixed item rarity is displayed at trader
– Added temperature, season and current weather state at world info panel
– Greatly improved world optimization (GPU Usage is halved down)
– Improved optimization related to lights in the world
– Small changes related to game economy
– Fixed hotbar not displaying item rarity properly
– Added Apple Tree (There is a 50% of chance to apple tree drop an apple on Hit)
– Code optimization related to Timers
– Chat now displays current player Area
– Added Electricity is houses and buildings
– Added crafting blueprint for light switch and light (Base building)
– Fixed Minimap compass and world map pointing west instead of north
– Added Directional Damage Indicator
– Added Damage Taken Screen Indicator
– Added Hunger and Thirst are now blinking red when state is lower than 25%
– Compass has be reworked
– Fixed collision blocking player in Military Base “Pampas”
– Added New Resources
– Added New Crafting Recipes
– Changes to item stats
– Mushrooms can be cooked now
– Insects can now be eaten
– Train rail has been added in human zone
– Added Train transport (Train stops on every station (POI))
– Added Elevator into buildings
– Skill tree can unlock use of magic
Added Magic
– Added Item Buffs
– Inventory UI changes
– NPC’s now drop coins
– Added learnable recipes
– Lab desk recipes updated
– Grinder recipes updated
– Fixed water storage not filling water in bottles
– Fixed improvised liquid machine recipe
– Fixed Quest “Ghara Survival Training”
– Added Halloween Event

We look forward to you enjoying these new contents and upgrades, and we thank you for your support as we continue to develop our game.

“Death is but the doorway to new Life”

See you in game, The Digital Gods Dev Team

Patch – “QoL Improvements”

In our latest patch, we bring numerous enhancements that will enrich your in-game experience. Key changes include an extended duration of hunger and thirst, adding depth to your struggle for survival. We’ve also optimized real-time map rendering, improved the in-game world, and introduced new locations like the mysterious “Witchfire Glade.” Additionally, you can now better organize your weapons as they are displayed on your character. There are new weapon types, various optimizations, and fixes, along with support for guilds in the social menu.

– Increased duration of hunger and thirst
– Increased decay time for fresh food
– Holstering weapons added (Hotbar weapons and items are now displayed on character)
– Optimization related to real-time map render
– World optimization tweaks
Fenris “The Unleashed” now has 0.03% to drop Exotic weapon
– Fixed Fenris “The Unleashed” spawns on 2 locations
– New Location “Witchfire Glade”
– Added crafting recipe for Dungeon Key for “Beast’s Burrow”
– City names are now displayed on the map
– Fixed map markers (Rotated correctly)
– Removed Water Source markers from world map (Now visible only on minimap)
– Added 2 new markers for Restricted Area Locations
– Added Fire Department Building
– Added Church (Church bell rings every full hour)
– Added Port Hangar Building
– Fixed Furnace VFX
– Added 12 new weapons
– Weapon grade now increase weapon stats properly
– Training map redesigned
– Main menu redesigned for better performance
– NPC health bar is now visible in dark
– NPC Boss health bar changes
– Fixed World Boss has too much armor
– Fixed Bullet impact VFX on Werewolf and Vampire NPC’s (Blood Splatter)
– Partially fixed issue with Crafting Station not saving items (IMPORTANT: See known bugs bellow)
– Fridge keep your food fresh 10x longer
– Chat has been greatly expanded
– Added social menu
– Added guilds
– Codelock and simple lock has been fixed (Codelock display color now change when door is locked/unlocked)
– Added missing keybindings in settings menu
– Added Water Bottle returns Empty Plastic Bottle after being used (Suggested by lamerascal)
– Added Player list with View Profile and Add as Friend steam options
– Added gold coins in loot and spawn table
– NPC name colors added:

  • Boss NPC – Orange color
  • Friendly NPC – Green color
  • Aggressive NPC – Red color
  • Neutral NPC – White color

– Implemented Steam player informations into Social menu
– Spelling correction for loot containers (Thanks to lamerascal)


Known bugs:
– To avoid loss of items in crafting tables, create server > save game for the first time > load game. (Now everything should be working correctly.)
– In some cases NPC plays animation in dead state
– Some options not working in character customisation
– Map is currently rendering in real-time until we finish mapping and drawing new.

We look forward to you enjoying these new contents and upgrades, and we thank you for your support as we continue to develop our game.

Death is but the doorway to new Life

See you in game, The Digital Gods Team

Patch Notes

In this patch, we’ve dedicated ourselves to enhancing the gameplay experience in “The Dark World: Edge of Eternity.” We’ve diligently addressed a range of issues, beginning with ensuring proper NPC spawns. The addition of a formidable Werewolf World Boss, Fenris “The Unleashed,” promises an exciting new challenge for players.

To ensure a balanced and engaging combat environment, we’ve meticulously corrected damage values and multipliers for all weapons. Our goal is to provide you with a satisfying and immersive combat experience.

Diving deeper into the realm of challenge, we’ve elevated the lethality of Vampire and Werewolf NPCs, making encounters with these formidable foes even more intense.

User experience has also been a focus. We’ve addressed the absence of hotbar icons, resulting in smoother and more intuitive gameplay.

Loot mechanics have undergone fine-tuning and fixes, promising a more rewarding and captivating gameplay loop for all adventurers.

Additionally, we’ve undertaken a comprehensive redesign of the Osijek safezone, offering a fresh and immersive environment. A new location, Osijek – West, invites exploration and discovery, expanding the world for you to immerse yourself in.

Our commitment to enhancing the User Interface is evident in minor yet impactful alterations. Navigation and engagement within the game have been made even more intuitive.

Further enhancing your journey, the InGame Map has undergone refinements and now functions correctly. Introducing new map markers, we’ve aimed to facilitate navigation and encourage discovery.

Acknowledging the importance of performance, we’ve implemented optimization tweaks. These refinements ensure a smoother performance, contributing to an uninterrupted and immersive gaming experience.


– Fixed NPC Spawns
– Added Werewolf World Boss (Fenris “The Unleashed”)
– Corrected damage values and damage multipliers on all weapons
– Enhanced lethality of Vampire and Werewolf NPC’s
– Included missing hotbar icons
– Adjustments made to loot and fixes
– Redesigned Osijek safezone
– Introduced a new location (Osijek – West)
– Minor alterations related to User Interface
– Slightly improved and now functioning correctly InGame Map
– Added new map markers
– Optimization tweaks for smoother performance

Thank you for your continued support and valuable feedback. As you continue your journey through The Dark World, we hope you thoroughly enjoy these enhancements.

Play on and embark on epic adventures!

Death is but the doorway to new Life

See you in game, The Digital Gods Team

Upcoming patch 0.2.8

A new world has been added that will only grow through further game development. Of course, there are still many shortcomings, but now everything is much easier to do so that you can expect a lot of new content, items, NPC characters, weapons, crafting recipes and similar things in the next few updates.

Vampire NPC Update

In this patch we present the 3 brides of Count Dracula from Romania Covenant, who always together ravage villages and towns. They are very difficult to kill, especially Khalia. If you are lucky enough, you can hear screams in the distance to avoid them. They are ruthless, they kill everyone and everything. Good luck Guardians.

New map and Dedicated servers

In this build we finally bring you guys real multiplayer on dedicated servers and a brand new map, Panonia. How big is Panonia? Well it is 400 square km of terrain, but currently is opened one small part of it. After we test dedicated servers we will continue opening more areas and slowly bringing back NPC’s and all other stuff that are currently unavailable. Single player is also disabled as new map is also coming for single player mode.

TDW Anniversary Patch

First of all, the release date of the patch. We know that we have not been active on social networks for some time, we worked on a new patch, but as the team is super small, we wanted to add as much content to the game, but we listen to you on our Discord channel, join us and give us suggestions, reviews or just talk to us. Finally..