Lullaby of Khali’a, “Sleep, My Little Star”

There are songs in The Dark World that were never meant to be heard by crowds, nor shouted across battlefields. Some are whispers, some are confessions, and some are memories that refuse to die. Khali’a’s Lullaby belongs to the last of these.

This piece was written to capture something deeper than terror or war. Khali’a, known in the lore as The Red Widow, is one of the oldest vampires, second only to Jure Grando himself. Her transformation was not glorious or chosen, it was tragedy. She was turned in the shadows of her home, brought into the hunger without understanding it, and in her first night she killed her husband and her daughter. That single night defined centuries of her existence. It became the wound she could never close.

The lullaby comes from the life she lost. Before she was Red Widow, Khali’a was a mother. She had a family, a home, and a voice that comforted rather than cursed. Sleep, My Little Star was the song she once sang to her daughter, a gentle melody of warmth and safety. After the tragedy, those words are soaked in blood and grief. And yet, sometimes, even in the long centuries of undeath, she still hums it. Not to lull a child to sleep, but to remind herself of what she destroyed.

Writing this song was about more than giving Khali’a a theme. It was about giving her humanity back, if only for a few fragile moments. The lyrics are deliberately simple, like a folk lullaby any mother might sing. But behind every word is weight. When she sings of stars, it is not about light, but about distance. When she whispers of angels, it is not about safety, but about the absence of God.

This song is not meant to comfort. It is meant to ache. It is meant to remind that monsters are not born in shadows, they are made when something human is broken beyond repair. Khali’a’s voice, fragile and trembling, is both a prayer and a curse, an echo of love that will never find an answer.

I wrote this piece because Khali’a is not just a monster in the lore of The Dark World. She is tragedy given flesh. And tragedy, I believe, deserves to sing.

Lore behind “The Door Within”

The Door Within – Bastion, Tunnel of Blood and Silence

“Blood remembers the oath unspoken.
Stone remembers the sins unbroken.
The door remembers… and it will speak.”


What is the Bastion?

Buried beneath the frozen wastelands of Pannonia lies the Bastion. Despite its name, it is not a fortress built to guard, but a tunnel forged to seal. Its walls are more than stone. They are veins carved with runes, soaked with blood, and echoing with prayers that were never answered.

Even Lucifer, the Prince of Darkness, laid his hand upon its creation. For even he, the Morning Star, the great rebel, could not stand against Lilith. The Bastion was not built out of hope, but out of necessity, the only prison strong enough to hold the Crimson Mother.

But prisons do not last forever. The Bastion breathes. The Bastion remembers. It does not sleep… it dreams.


The Devil’s Hour

The Bastion opens only at one time: the Devil’s Hour. At precisely 3 AM, the silence shifts. Those who dare approach it hear the sound first, the beating of a heart. Slow, heavy, echoing through the stone. Not their own heart, but something deeper. The Bastion itself.

Then comes the horn.
Not once.
Not twice.
Three times it is blown, splitting the night like a funeral dirge. It is not a warning. It is a summons.

With the third call, the seal breaks. The tunnel unlocks. And the player descends, step by step, down a spiral staircase carved into the flesh of the earth. At the bottom waits a portal, not made by mortal hands, but woven by witches, etched into reality like an open wound.

Beyond that portal lies the raid.
Beyond that portal… Lilith awaits.


The Song of the Bastion

The Door Within is not merely a song. It is the voice of the Bastion itself, echoing through verses that carry its memory.

“Blood writes the truth upon the stone,
The door within was never alone.
Bound by sorrow, sealed by sin,
The door without, the door within.”

Every wall has heard the cries. Every stone still bleeds. The song is a hymn of silence and a prophecy of awakening, whispering that the seal was never truly unbroken.

It is the hymn of a prison that was never dead, only dreaming. A hymn not of endings… but of return.


The Meaning

For those unfamiliar with The Book of Blood or The Dark World: Edge of Eternity, this track tells the story of the Bastion as more than a location, it is a living scar. Built as a pact between witches, mortals, and even Lucifer himself, it is the last wall between humanity and the return of the Crimson Mother.

When the horn sounds and the door opens, it is not just stone that breaks. It is the silence of centuries. And in that silence, Lilith’s voice will rise again.

For players and readers entering this world for the first time, The Door Within serves as the prelude to the greatest horror, the realization that the Bastion and its runes are humanity’s final line of defense. When the inscription upon its gate shatters, when blood runs down its walls, Lilith will once more walk this world.

Developer Update: Patch 0.2.9 Delayed and What’s Next for The Dark World: Edge of Eternity

Dear players,

We want to take a moment to address an important update regarding the development of The Dark World: Edge of Eternity. Unfortunately, we are unable to deliver Patch 0.2.9 on the originally scheduled date of January 15, 2025.

The transition from Unreal Engine 4 to Unreal Engine 5 has proven to be more challenging than anticipated. As a solo developer, these hurdles have required extra time and care to ensure the game maintains the quality you expect and deserve. I sincerely apologize for the delay and kindly ask for your understanding as we work to bring you the best possible experience.

That being said, we’re excited to announce that Patch 0.9.0 will now be released on February 15, 2025. Following this patch, we plan to roll out a series of updates with bug fixes and new content to lay the groundwork for Patch 0.3.0, which will introduce the highly anticipated new race: vampires.

With Patch 0.2.9, we’re introducing exciting updates and improvements to The Dark World: Edge of Eternity that will not only enhance the gameplay experience but also set the stage for future content and features. Here’s what’s coming:

  • New Optimized World (64 Square Kilometers)
    The game world has been expanded and optimized, providing a massive 64 sq. km area to explore, filled with mysteries, challenges, and opportunities.
  • Territories: Human, Vampire, and Werewolf
    The map now includes distinct territories for Humans, Vampires, and Werewolves, each with its own atmosphere, challenges, and lore.
  • Improved Questing with Level Restrictions
    Questing now features level restrictions to ensure balanced progression. This change will also support group questing mechanics planned for Patch 0.3.0.
  • Vehicles and Vehicle Mechanics
    Vehicles have been added, complete with shooting mechanics. Expect smoother handling, refueling mechanics, vehicle repairs (including flat tires), and an inventory system for vehicles, all of which will be further refined in future updates.
  • Improved NPCs
    NPCs have been upgraded with a new brain component that makes them tougher based on their level. They can now attack in groups, offering a more dynamic and challenging combat experience.
  • Magic Temporarily Removed
    Magic has been disabled for now to align with the introduction of Witches as a playable character class in Patch 0.9.0.
  • Zones with Unique Weather Patterns
    – Human Zones: Normal weather changes.
    – Werewolf Zones: Foggy and atmospheric.
    – Vampire Zones: Extreme cold with heavy snow and low visibility for an added challenge.
  • First-Person View
    Players can now switch to a first-person perspective, adding a new layer of immersion to the gameplay.
  • Weapons and Weapon Handling Improvements
    Weapon mechanics have been overhauled, with sniper scopes added, as well as a new menu for swapping weapon attachments.
  • Simplified Gameplay with a Focus on Combat
    Gameplay has been streamlined, putting a stronger emphasis on combat mechanics to deliver a more engaging and action-packed experience.
  • Simplified Looting
    The looting system has been simplified. You no longer need to chop trees or collect resources manually, making gameplay more streamlined and action-focused.
  • Emotes Introduced
    Emotes have been added to enhance player interaction. Currently, only one emote is available, but we will expand this system in future updates.
  • Server Settings and Admin Tools
    Host players (and future dedicated server owners) now have access to server settings and admin menu tools to better manage their game sessions.
  • Random Map Missions
    Random map missions have been implemented to encourage PvP engagements and bring more dynamic gameplay moments.
  • Cross-Play Support
    Cross-play is now enabled between players using Steam and Epic Games Launcher, ensuring a larger and more connected community.
  • And Many More…
    There are additional tweaks and improvements not listed here

Your continued support and patience mean the world to us as we navigate these challenges and push the boundaries of what The Dark World: Edge of Eternity can be.

Early Access Warning

The Dark World: Edge of Eternity is currently in Early Access. As an evolving project, features, mechanics, and content are subject to change based on player feedback and ongoing development.

While we strive to deliver the best possible experience, please keep in mind:

Some systems may not be fully polished and are still being actively worked on.
Bugs and performance issues may occur, and we are continuously working on improvements.
Content, such as quests, mechanics, and world-building, may be rebalanced or adjusted as we fine-tune the game for its full release.

We encourage you to share your thoughts, feedback, and bug reports with us through Steam discussions or our official channels. Your support and input play a vital role in shaping the future of The Dark World: Edge of Eternity.

Thank you for embarking on this journey with us, and we can’t wait to see what the community helps us build!

Warm regards,
Jericho
Digital Gods