The Dark World

Survive the night. Become the darkness.

Welcome to Panonia, a fractured realm consumed by ancient grudges and buried sins. Divided into cursed territories, this land is home to four primal forces, Vampires, Werewolves, Witches, and Humans, each struggling to claim what remains of a dying world.

At the heart of it all lies Marsonia, a crumbling fortress city and the last bastion of uneasy peace. Its gates close at sundown, as horrors rise and the balance shifts.

In the western forests, the Lykar roam freely, werewolves once created by vampire elders, with the help of a nameless witch, to serve as guardians during daylight. Bred for strength and loyalty, they were beaten, chained, and slaughtered for disobedience… until one of them escaped. The rebellion that followed shattered their bonds and turned them into apex predators of the wild.

To the north, across the frozen lands, the Dravenn awaken from decades of slumber. Led by cursed elders like Jure Grando and Khalia the Red Widow, they rise beneath crimson moons, reclaiming ancient thrones buried in ice.

And in the southern depths, hidden by arcane veils, the Veyra witches stir. Figures like Morgana, Seraphine, and Selene reawaken the roots of forbidden magic, magic once soaked in blood and betrayal.

But this isn’t just a war of monsters… it’s a war of bloodlines. Every character is tied to the Book of Blood, a cursed tome that holds the truth behind their origin… and their undoing.

You are not a legend. You are prey, purpose, and perhaps… something more.

Step into The Dark World: Edge of Eternity, a survival horror RPG set in the cursed lands of Panonia, a broken realm where ancient grudges fester and blood remembers.

Four factions war for control:
The Dravenn vampires, awakened from a century of slumber, stalk the snow-covered north.
The Lykar werewolves, once protectors of vampires, now roam free in the fog-choked western forests.
The Veyra witches, cloaked in secrecy and rooted in arcane bloodlines, haunt the southern wilds through hidden portals.
And the Mortan humans, broken yet defiant, cling to their last stronghold, the walled city of Marsonia, where the gates close before nightfall, and silence falls with dread.

You will not play as Lilith, Jure Grando, Van Helsing, Khalia, or Seraphine. These are not player characters, they are world-shakers.
Raid bosses. Quest givers. Lore keepers. Monsters.
You will meet them. Fear them. Hunt them. Or kneel.

You begin as a nobody, a fledgling of your chosen race, cast into the blood-soaked soil of a world teetering between ruin and revelation.
Every step you take drips with history. Every breath may be your last. And every choice carves your place into a legacy older than death.

Select your path among 30+ characters, each tied to the cursed Book of Blood, a relic that remembers the origin of all monsters… and how they die.
Among them:

  • Ghara, the orphaned scholar turned reluctant monster hunter
  • Tobias “The Pale Fang”, a rogue Lykar tracking vengeance through moonlit screams
  • Van Helsing, humanity’s last relic hunter, armed with silver, sarcasm, and spite
  • Kaida and Aria, bound by love, hunted by fate
  • Azriel “The Vowbreaker”, who turned his fangs against his kind
  • Alaric, a revenant cursed to walk the edge between guilt and purpose
  • Rune, the dust-bound diviner who hears Lilith whisper

Game features include:

  • Dynamic survival gameplay across PvE and PvP zones
  • Day/night cycle with consequences for visibility, aggression, and raid events
  • Territory control and large-scale faction raids
  • Dozens of elite bosses and roaming world threats, including Fenris, Skjor, and The Laughing Warlock
  • Deep crafting, alchemy, relic hunting, and blood rituals
  • A rich narrative campaign inspired by The Book of Blood
  • Fully voiced cast with cinematic dialogue and branching quests

And in the deepest shadows…
Lilith, the Crimson Mother, stirs. A fallen celestial, bound to the soul of the first vampire. Her whispers bleed through Bastion, through blood, through you.

The ritual has begun.
You don’t get to become a legend by choice.
You survive long enough to be feared


Will you resist the dark, or become it?
The ritual has begun. The edge of eternity is closer than you think.